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An interactive graphical board that can be teacher led or self-guided by students
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A game board design which encourages progression towards an end goal
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Full of attention-getting icons and graphics where all icons on the board are clickable
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Additionally, I only assign work that involves #thinkopen applications, namely, apps that are cost-effective and cross-platform so any teacher can replicate them without hinderance.
Given a timeline for the final project, and typically a timer to complete daily work, the students progress from a starting point and complete a series of steps that conclude with a unique end product. These are simple rules I share with my students, note, they are simply the explanations of the icons found in the Legend section of the board:
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We always start with the Problem. Return to this often to be reminded about the purpose of this project.
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Key Concepts are the lecture notes, or formal presentation materials that are either given in advance, or can be referenced independently.
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Creative Apps are added to increase the fun. Maybe the icon is a direct link to a new app. Maybe it’s a link to a certain app, or possibly a digital app randomizer that links to something you’ve never tried before. Be on the lookout for this icon being replaced with something new!
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We Set Goals together. When you see this icon, we will collaboratively agree on what the minimum expectations are for this project and create the Doc for reference.
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If you see a Help icon, it is there to help you understand what to do with an app. If you don’t know what to do at any given step, you can also suggest that the teacher add a Help link for clarity.
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Design & Do is exactly what it sounds like. Get to work! This may link to a template or a Google Classroom assignment. You may see this icon multiple days in a row. Work, work, work, work!
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Peer Review is a must. This icon will point to a rubric based on the collaborative goals previously set.
Finally, we Publish, so I tell my students to make their product great!
How to Design Your Board
Additional Recommendations
A final but important tip I recommend is to publish all hyperlinks to make sure everything is accessed in full screen. Alternatively, a trick I have learned is to simply replace the tail end of the url from “edit” to “preview” so that my formatting is maintained and if I want to restrict viewing access to only those I have shared the docs with or only within my school domain. Either way, fullscreen is the way to go to eliminate distraction. I honestly didn’t know if the idea of Smashboard Edus would stick, but I have to gush a little- it’s working! I invite you to join the fun and submit your designs with the HyperDocs Community and social media using #SmashboardEdu.
I honestly didn’t know if the idea of Smashboards would stick, but I have to gush a little- it’s working! I invite you to join the fun and submit your designs with the HyperDocs Community and social media using #SmashboardEdu.
Dee Lanier
Google Apps Cert.
Trainer & Innovator
Charlotte, NC
edutechserve.com
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Ellen Brenneman says
Love this idea and want to try it next year !
I tried your link to the template but it didn’t work- would mind resharing the template? Thanks!
Gail Moore says
Thank you, Ellen, for the heads up. It has been updated!
Ellen Brenneman says
Thanks for the quick reply Gail! But I’m still looking for the slide template for the game…I keep running into links through web searches, but each takes to “404” page doesn’t exist. Is it possible to have the slide template link or am I just not seeing it on your site?
Shawna Wright says
I love this idea, but I can’t find the digital version of the gameboard. I only see the card version. I’d love to have access to a template.