WASHINGTON, D.C.—Aug. 23, 2017—Today Legends of Learning (LoL), which helps teachers make classrooms fun and productive learning environments through research-driven, curriculum-based games, announced that its games meet science standards for Texas and Georgia middle school students, bringing the total number of states where the games comply with standards to 21. This announcement follows earlier news that Legends of Learning already aligns with the Next Generation Science Standards (NGSS). Legends of Learning offers thousands of games and assessment items for earth and space, life and physical science classes. The LoL games aligned with Texas Essential Knowledge and Skills (TEKS) and the Georgia Performance Standards (GPS) for middle school are only available upon request by contacting Legends of Learning. All teachers can try LoL games for free by visiting www.legendsoflearning.com. LoL is currently working to integrate its games with Virginia’s Standards of Learning (SOL). “We know there is a shortage of quality classroom material that will help educators teach to these standards in the important subject area of science,” said Josh Goldberg, chief strategy officer, Legends of Learning. “We understand teachers in Texas and Georgia have been waiting for this news because they have been telling us for a long time that LoL helps their students master complex science lessons.”
“Cobb Schools are excited to be using the engaging Legends of Learning resources to teach our Georgia science standards,” said Dr. Sally Creel, S.T.E.M. and Innovation Supervisor, Cobb County Schools. “Teachers are working hard to maximize every minute in the classroom. We don’t have time to waste on resources that do not align to our standards.” Carnegie Corporation of New York recently released a report that stated, “NGSS are in demand, but the supply of high quality K-12 instructional materials in science is lacking. This disconnect comes at a critical time in the implementation of new science standards, which are now influencing the teaching and learning of more than 50 percent of the students in American schools.” LoL was launched after the founder co-lead the largest study of its kind, which revealed that students boosted their test scores by the equivalent of over half a letter grade in three weeks when their teachers used digital games in the classroom. The research, published by Journal of the Learning Sciences, demonstrates the benefits of game-based learning for students when compared to students who had no access to such games. The company was featured in a recent USA Today article that explained how its platform can overcome a barrier to “getting high-quality learning games into K-12 classrooms.”
About Legends of Learning
American children need new education heroes, teachers dedicated to using new, engaging methods to teach curriculum. Legends of Learning helps educators make their classrooms fun, engaging and productive learning environments through research-driven, curriculum-based games. We use ongoing original research to create a learning game platform filled with an epic range of lessons for stronger subject mastery and classroom engagement. All games are based on state curriculum standards. Teachers can don their capes with Legends of Learning at www.legendsoflearning.com.
Stacey Finkel
ASPR
[email protected]
703.304.1377
Geoff Livingston
Legends of Learning
[email protected]
703.859.0089
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