Augmented Reality – The Art of BYOD
There are times in a school year when we are able to try things out with students with less risk (meaning failure is ok). For me, one of […]
There are times in a school year when we are able to try things out with students with less risk (meaning failure is ok). For me, one of […]
Whether you are a library media specialist, a teacher of social studies, art history, ELA or any other discipline that incorporates art and photography as a teaching tool […]
In 2013, Buzzfeed conducted an awesome, eye-opening experiment where they asked several citizens of England to label all 50 states. The outcomes were both hilarious and scary (see […]
Formerly a high school English teacher, Dr. Mark Wagner has since served as an educational technology coordinator at the site, district, and county levels. He now serves as President and CEO of the EdTechTeam, a global network of educational technologists which provides professional development and consulting services to learning institutions, non-profits, and for-profit education companies. The EdTechTeam is a California Benefit Corporation with a mission to improve the world’s education systems using the best technology and pedagogy available. They aim to inspire and empower other educators to do the same. In this capacity, Dr. Wagner leads a global series of EdTechTeam Summits featuring Google for Education. He was the director of the Google Teacher Academy and the Google Workshops for Educators by Computer Using Educators (CUE) from 2008-2011. He has also been the professional development coordinator for CUE, the educational technology coordinator for the California League of Schools (CLS), and the provider of the technology module for Orange County’s Administrator Training Program. In addition, he works directly with school districts, independent schools, and other organizations that provide educational products and services. Mark Wagner has a Ph.D. in Educational Technology and a master’s degree in cross-cultural education. His doctoral research focused on the use of video games in education, and specifically on the potential applications of massively multiplayer online role-playing games (MMORPGs) as constructivist learning environments. #moresoon
We use cookies to provide a personalized experience. To learn more, please review our Privacy Policy.