The Google Cardboard Book
Explore, Engage, and Educate with Virtual Reality
By Holly Clark, Sylvia Duckworth, Jeffery Heil, David Hotler, Donnie Piercey, Lisa Thumann
Imagine taking students on an underwater excursion…or exploring Japan’s landscape and architecture together…or inviting them to sit in the cello section with the Philadelphia Orchestra during a performance at Carnegie Hall…or going on a field trip to Sequoia National Park in California climbing some of the world’s tallest trees. With Google Cardboard, you don’t have to simply imagine. Virtual reality makes learning come to life by putting you and your students in the middle of the action. And with simple tools, easy-to-use apps, and a smart phone or spherical camera, they can be creators of their own immersive photos and videos. In THE GOOGLE CARDBOARD BOOK, EdTechTeam trainers and leaders offer step-by-step instructions on how to use this exciting technology in your classroom—no matter what subject you teach. You’ll learn what tools you need (and how affordable they can be), which apps to start with, and how to view, capture, and share 360-degree videos and images. Where will you take your students next? With Google Cardboard, the possibilities are endless.
Other Interesting Reads
Bring the World to Your Classroom
Kelly Kermode & Kim Randall
The concepts and skills that leading geo-education experts Kelly Kermode and Kim Randall explain in this book will help you make concepts concrete and empower you as you teach your students about being global citizens. Packed full of how-tos and sample projects, Bring the World to Your Classroom will move you and your learners forward as you learn to make meaningful connections to the world around you.
The Google Apps Guidebook
The Google Apps Guidebook is a set of student-created lessons, activities and projects for educators to use in their classrooms. Each lesson connects with a component from the Google Apps for Education suite. The Guidebook takes teachers step by step through the entire process of introducing Google Apps to their students. Each chapter introduces an engaging project that applies numerous aspects of each tool.